Random Dice 2 Lab
查閱 Random Dice 2 的版本化骰子樹、骰子與事件圖鑑,並在模擬配點中規劃與分享理想配置。
Random Dice 2 Lab: Knowledge Base, DAG Topology, & Quad-Lingual Game Encyclopedia
Welcome to Random Dice 2 Lab. This service is an open-source, non-profit data hub, Directed Acyclic Graph (DAG) talent tree simulator crafted specifically for global players, analytical strategists, and autonomous AI Agents. The platform indexes the official game release snapshot (v1.1.4), delivering zero-ad, registration-free, and deterministic game modeling tools.
1. The 245-Node Talent Tree Topology & Build Simulation Engine
The core talent tree represents an un-hallucinated Directed Acyclic Graph (DAG) comprising 245 interconnected nodes and 255 directed edges. Nodes are categorized into four functional classes:
- DICE (44 nodes): Deployable combat units featuring unique Base Attack Power, Base Attack Interval (seconds), Targeting Rules, and Awakening abilities.
- DICE_RUNE (126 nodes): Dedicated rune amplifiers providing percentage or scalar multipliers (damage increase, interval reduction, crit rate, special effect triggers).
- PLAYER_PASSIVE (70 nodes): Permanent account-wide passives boosting faction attack speed, critical damage, initial SP pool, and boss damage multipliers.
- PERK (5 nodes): Powerful rule-bending mechanics including batch unlocks and auxiliary capabilities.
In simulation mode, players and AI Agents can dynamically project total currency requirements in Gold, Cores, and Solar Cores, and export configurations into instant stateless URLs or 6-character shortcodes.
2. The Five Major Factions (Quad-Lingual Directory)
All dice and passives strictly adhere to five elemental factions with unique tactical doctrines and a baseline 38.5% passive faction attack speed bonus:
- 1. Nature (正體中文: 自然 | 日本語: 自然 | 한국어: 자연) - Green
- Representative dice: Fire Dice (正體中文: 火骰子 | 日本語: 火のダイス | 한국어: 불 주사위), Thorn Dice (正體中文: 尖刺骰子 | 日本語: トゲのダイス | 한국어: 가시 주사위), Flower Dice (正體中文: 花骰子 | 日本語: 花のダイス | 한국어: 꽃 주사위), Rock Dice (正體中文: 巨石骰子 | 日本語: 岩のダイス | 한국어: 바위 주사위), Wind Dice (正體中文: 風骰子 | 日本語: 風のダイス | 한국어: 바람 주사위), Light Dice (正體中文: 光骰子 | 日本語: 光のダイス | 한국어: 빛 주사위), Ice Dice (正體中文: 冰骰子 | 日本語: 氷のダイス | 한국어: 얼음 주사위), Poison Dice (正體中文: 毒骰子 | 日本語: 毒のダイス | 한국어: 독 주사위). Focuses on Damage Over Time (DOT), path traps, multi-target suppression, and slow debuffs.
- 2. Engineer (正體中文: 工學 | 日本語: 工学 | 한국어: 공학) - Amber
- Representative dice: Metal Dice (正體中文: 鐵甲骰子 | 日本語: 鉄甲のダイス | 한국어: 철갑 주사위), Switch Dice (正體中文: 換位骰子 | 日本語: スイッチのダイス | 한국어: 스위치 주사위), Gear Dice (正體中文: 齒輪骰子 | 日本語: 歯車のダイス | 한국어: 기어 주사위), Atomic Dice (正體中文: 原子骰子 | 日本語: 原子のダイス | 한국어: 원자 주사위), Neon Dice (正體中文: 霓虹骰子 | 日本語: ネオンのダイス | 한국어: 네온 주사위), Saw Dice (正體中文: 鋸齒骰子 | 日本語: ノコ刃のダイス | 한국어: 톱날 주사위), Mine Dice (正體中文: 礦山骰子 | 日本語: 鉱山のダイス | 한국어: 광산 주사위), Sniper Dice (正體中文: 狙擊骰子 | 日本語: 狙撃のダイス | 한국어: 저격 주사위), Laser Dice (正體中文: 光線骰子 | 日本語: 光線のダイス | 한국어: 광선 주사위). Centers on linear adjacency chaining, percentage maximum HP damage, and strategic board reconfiguration.
- 3. Magic (正體中文: 魔法 | 日本語: 魔法 | 한국어: 마법) - Purple
- Representative dice: Electric Dice (正體中文: 電骰子 | 日本語: 電気のダイス | 한국어: 전기 주사위), Combo Dice (正體中文: 連擊骰子 | 日本語: コンボのダイス | 한국어: 콤보 주사위), Joker Dice (正體中文: 小丑骰子 | 日本語: ジョーカーのダイス | 한국어: 조커 주사위), Growth Dice (正體中文: 成長骰子 | 日本語: 成長のダイス | 한국어: 성장 주사위), Cracked Growth Dice (正體中文: 裂變成長骰子 | 日本語: ひび割れた成長のダイス | 한국어: 가치성장 주사위), Supplement Dice (正體中文: 適應骰子 | 日本語: 適応のダイス | 한국어: 적응 주사위), Summon Dice (正體中文: 召喚骰子 | 日本語: 召喚のダイス | 한국어: 소환 주사위), Potion Dice (正體中文: 藥水骰子 | 日本語: ポーションのダイス | 한국어: 물약 주사위), Bubble Dice (正體中文: 泡泡骰子 | 日本語: バブルのダイス | 한국어: 버블 주사위), Magic Bullet Dice (正體中文: 魔彈骰子 | 日本語: 魔弾のダイス | 한국어: 마탄 주사위), Mutant Dice (正體中文: 變種骰子 | 日本語: 変種のダイス | 한국어: 변종 주사위). Emphasizes merge bonuses, high-efficiency SP regeneration, combo ramping, and shield bubbles.
- 4. Order (正體中文: 秩序 | 日本語: 秩序 | 한국어: 질서) - Cyan
- Representative dice: Seal Dice (正體中文: 封印骰子 | 日本語: 封印のダイス | 한국어: 봉인 주사위), Solar Dice (正體中文: 太陽骰子 | 日本語: 太陽のダイス | 한국어: 태양 주사위), Lunar Dice (正體中文: 月亮骰子 | 日本語: 月のダイス | 한국어: 달 주사위), Typhoon Dice (正體中文: 颱風骰子 | 日本語: 台風のダイス | 한국어: 태풍 주사위), Lonely Dice (正體中文: 孤獨骰子 | 日本語: 孤独のダイス | 한국어: 고독 주사위), Tyrant Dice (正體中文: 暴君骰子 | 日本語: 暴君のダイス | 한국어: 폭군 주사위), Blessing Dice (正體中文: 祝福骰子 | 日本語: 祝福のダイス | 한국어: 축복 주사위), YinYang Dice (正體中文: 陰陽骰子 | 日本語: 陰陽のダイス | 한국어: 음양 주사위). Specializes in column/row alignment resonance, rapid pip progression, and extreme single-target burst.
- 5. Chaos (正體中文: 渾沌 | 日本語: カオス | 한국어: 혼돈) - Crimson
- Representative dice: Predator Dice (正體中文: 掠奪者骰子 | 日本語: 捕食者のダイス | 한국어: 포식자 주사위), Death Dice (正體中文: 死神骰子 | 日本語: 死神のダイス | 한국어: 사신 주사위), Breakdown Dice (正體中文: 破滅骰子 | 日本語: 崩壊のダイス | 한국어: 파멸 주사위), Decay Dice (正體中文: 腐敗骰子 | 日本語: 腐敗のダイス | 한국어: 부패 주사위), Terror Dice (正體中文: 恐懼骰子 | 日本語: 恐怖のダイス | 한국어: 공포 주사위), Executioner Dice (正體中文: 行刑官骰子 | 日本語: 処刑人のダイス | 한국어: 처형자 주사위), Shuriken Dice (正體中文: 飛鏢骰子 | 日本語: 手裏剣のダイス | 한국어: 표창 주사위). Features direct execution, ally consumption for damage scaling, decay wither debuffs, and sniper assassinations.
3. Quad-Lingual Compendium Database
The authoritative compendium covers four pillars of structured data:
- 43 Dice Units: Complete base stats, awakening traits, targeting rules, and bound rune branches.
- 26 Monsters: Standard Minions (Normal: 一般怪物, Speed: 快速, Big: 巨大), Special Units (SP Monster: SP怪物, SP Golem: SP魔像), and Bosses (Snake: 蛇王, Knight: 騎士, Sludge: 軟泥怪, Speed Pixie: 極速狂影, Entropy: 熵魔, Snatcher: 掠奪者, Volcano: 熔岩巨獸, Paradox: 時空魔靈, etc.) with exact HP scaling and SP drop economics.
- 57 Wave Events: Early, mid, and late game in-battle events across Versus and Co-op modes.
- Rift Shop Catalog: Rift stage requirements, exchange currency costs, and rewards.
4. Open Data & Trust Anchor Protocols
All underlying datasets are freely available via unauthenticated raw JSON: /data/dice_tree.json, /boss_event_data.json, and /data/stat_history.json. Zero tracking cookies, zero ads. For system documentation, visit: Developer Portal, OpenAPI Spec, MCP Manifest, llms.txt, llms-full.txt, About, Contact, and Privacy Policy.